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Update 2.5.0.2 made some changes to the sandbox in response to Crucible feedback. It was released on February 14, 2017.[1]

CrucibleEdit

Special AmmoEdit

  • Adjusted Special ammo economy in all gametypes
    • Players start Crucible matches with Special ammo
    • Special ammo is now lost upon death
      • Sidearms are not affected by this change
    • Special ammo crates now appear every 60 seconds (initial spawn and respawn)
    • Special ammo crates are shared with allies within 75m (down from 100m)
    • Special ammo timing in Mayhem is unchanged

Elimination GametypesEdit

  • Round time limit has been reduced to 90 seconds (down from 2 minutes)
  • Players only start with Special ammo for Round 1 in Elimination gametypes
    • Special ammo timing is 30s initial, then 45s respawns
    • Special ammo is wiped at the beginning of subsequent rounds

WeaponsEdit

Hand CannonsEdit

  • Significantly increased initial accuracy (returns to Launch / Year 1)
  • Reduced base range to 35m from 40m
  • Reduced Aim Assist and Magnetism at longer ranges
  • Reduced minimum damage after falloff from 50% to 33%

Auto RiflesEdit

  • Increased Precision Damage modifier to 1.3x (up from 1.25x)
  • Increased base damage of low rate of fire Auto Rifles by 2.5%
  • Increased in air accuracy

Pulse RiflesEdit

Scout RiflesEdit

  • Increased in air accuracy

ShotgunsEdit

  • Shotguns no longer deal precision damage
  • Shotguns now have significantly less magnetism when fired from the hip
  • Shotguns now have significantly less in air accuracy
  • Shotguns no longer have a movement penalty
  • Shotguns now deal 20% more damage to combatants
  • Rangefinder on Shotguns now increases ADS time by 25%
  • Reduced Universal Remote's Magazine Size to 3 from 5
  • Universal Remote now takes longer to reload

ExoticsEdit

Young Wolf's HowlEdit

  • Reduced "Howling Flames" ammo cost from 10 to 5

TruthEdit

  • Reduced Magazine size from 3 to 1

ClassesEdit

GeneralEdit

  • Reduced Health of Guardians with Armor values above 10
  • Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
  • Blink now disables your Radar and HUD for a short time after activation

HunterEdit

  • Throwing Knife now deals Solar Damage on impact
  • Hungering Blade*
    • Immediately starts Health regen
    • Restores more Health per kill
    • Gives a flat amount of Health/Shield per activation
    • Does not immediately start regenerating Shields
  • Bladedancer's Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed

WarlockEdit

  • Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
  • Stormcaller's Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
    • Amplitude will continue to grant small range boost to new base range
  • Landfall now reduces the total time in Stormtrance

TitanEdit

  • Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air

GeneralEdit

ReferencesEdit

  1. Destiny Dev Team (2017) "Destiny Hotfix - 2/14/17". Bungie. Retrieved March 9, 2017.